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   Fixes
      Diplomacy
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      StuckTech
      TechTurnsRemaining
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      FighterSpeed
      GalaxyConfiguration
      HullSpeed
      MissileRacks
      MissileRackSize
      MissileSpeed
      OneTurnTech
      RaceSelection
      RacialTech
      RandomEvents
      RelationsByRace
      SenateVictory
      StarlaneEvent
      SystemDefenseTF
      TechLevels
      TechTags
      TFsPerCombat
Spreadsheet Modding

The label of 'Stuck Tech' is really a misnomer. The tech isn't actually stuck, it is simply being researched very, very slowly. The practical effect is the same, however, as the technology is unlikely to finish researching within the span of a normal game.

The problem only occurs when the amount of RPs needed to research a technology gets sufficiently high. An error in the mathematical calculations causes the game to set the research rate of the technology to a much lower value than it should be. This patch fixes the mathematical calculation, which eliminates the problem.



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