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   Fixes
      Diplomacy
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      GroundCombat
      Sitrep
      StuckTech
      TechTurnsRemaining
      TFDisplay
      TransportDisband
      Visibility
   Mods
      AlliedVictory
      AllStars
      AutoBuild
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      ColonyDisplay
      DamageDisplay
      EmpireLimit
      FighterInterceptor
      FighterSpeed
      GalaxyConfiguration
      HullSpeed
      MissileRacks
      MissileRackSize
      MissileSpeed
      OneTurnTech
      RaceSelection
      RacialTech
      RandomEvents
      RelationsByRace
      SenateVictory
      StarlaneEvent
      SystemDefenseTF
      TechLevels
      TechTags
      TFsPerCombat
Spreadsheet Modding

Perhaps the most serious bug in v1.25 of Master of Orion 3 is the fact that AI Transport TFs automatically disband the turn after they are created. This makes it impossible for the AI to invade any world unless it can reach that world within one turn. Obviously, that isn't the case most of the time. So the AI rarely has a chance to invade worlds, which is arguably the most effective way of expanding.

This patch corrects that problem.



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