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Patches
   Fixes
      Diplomacy
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      GroundCombat
      Sitrep
      StuckTech
      TechTurnsRemaining
      TFDisplay
      TransportDisband
      Visibility
   Mods
      AlliedVictory
      AllStars
      AutoBuild
      AutoConquer
      ColonyDisplay
      DamageDisplay
      EmpireLimit
      FighterInterceptor
      FighterSpeed
      GalaxyConfiguration
      HullSpeed
      MissileRacks
      MissileRackSize
      MissileSpeed
      OneTurnTech
      RaceSelection
      RacialTech
      RandomEvents
      RelationsByRace
      SenateVictory
      StarlaneEvent
      SystemDefenseTF
      TechLevels
      TechTags
      TFsPerCombat
Spreadsheet Modding

The default Fighter AI causes it to ignore all other Fighters and Missiles unless they are the only forces remaining. This patch adjusts the targeting AI so that Missiles and Fighters will have the same target priority as all other enemy ships. The Fighter AI normally selects the closest enemy target to attack. Since Missiles and Fighter waves travel faster than most TFs, this patch permits Fighters to act in the role of Interceptors.

This patch only affects Fighters when under AI control. If the player issues orders to the Fighters (for example, by ordering a Carrier TF to attack a specific enemy, the Fighters will ignore all distractions enroute. If the player issues no orders to the Fighters, however, they will automatically launch in a defensive role if Missiles/Fighters are converging. Therefore, this patch can have a dramatic affect on the way combat takes place.



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