September 10, 2006
A new patch is available. This patch adds some new Random Events to the game (including and superceding the StarlaneEvent patch). It's a dll patch, so be sure to get the new dll as well.
September 08, 2006
Both the Fighter and Missile Speed patches have been updated. Both are now dll patches, which means the dll has been updated as well. Please read up on both, as they require changes to the TechTables to be fully useful. If you have any questions, either email me or ask on AtariMOO forums.
April 17, 2006
A new patch is now available. This patch causes all damage values to be displayed in combat, and hence is named 'DamageDisplay'. No dll update is
required for this one.
March 05, 2006
And yet another patch flies off the presses. Ok, that made little sense, but it's late (ok, early), and my ability to think up good analogies is
somewhat lacking. Anyway, this patch prevents Blackholes and Neutron Stars from being added to the galaxy, ensuring all stars are usable stars,
hence the oh-so-original name of 'AllStars'.
Also released today is the SenateVictory patch. This patch makes the Senate Victory Condition require 2/3rds of the vote, not a simple majority.
This is a dll patch, so be sure to pick up the new version of it as well.
March 04, 2006
Who'd have thought there'd be another update to this page? Well, miracles never cease, nor does my boredom, so hence another patch is in the offing.
This one is for the modders out there - specifically, it allows the base relations to be set by race, not just species. Pick up it (RelationsByRace),
plus the required updated dll from the downloads page.
November 06, 2005
To facilitate the AutoConquer patch, the AutoBuild patch (via the dll) now supports the PntDstWp tag when selecting beam weapons. Note that the
PntDstWp value will either be 0 or 1 (ie, present or not). To ensure that a PntDstWp is selected (if one is available), simply include ()*PntDstWp (where the () is your
original formula). This will 'zero out' any weapon without the tag. Also note that the tag only matters on the weapon itself, it is not needed on the
v1.56 of the dll implements this change.
October 17, 2005
Updated the dll to v1.54 to fix a bug with the Starlanes patch. That patch should now work properly.
Updated the dll to v1.55 to fix a bug with the TechTags patch (tech capturing/random tech weren't functioning properly).
October 13, 2005
Updated the downloads page to include links to the various beta patches that I haven't added pages for yet. These patches have little feedback, so if you try them out, please let me know if they work, or if you run into any issues with them.
A new page has also been added for the AutoConquer patch.
September 28, 2005
Added two new patches. One that allows modification of Fighter combat speed, and one that allows modification of Missile combat speed. There was a
minor bug in the Patcher itself that caused display problems when dealing with larger numbers (such as Fighter and Missile speed), so it has been
updated as well (v0.51).
September 26, 2005
Fixed a minor bug in the TechTags patch that was causing crashes when tech was stolen. v1.53 of the dll is now available with the fix.
September 25, 2005
A new patch is available (FighterInterceptor). This patch changes the AI behaviour for Fighters, allowing them to act as Interceptors.
September 23, 2005
A new patch is available (TFDisplay). This one fixes the bug that prevented new TFs from being displayed immediately after being created. It is a dll
patch, meaning there is also a new dll available (1.52). This version should also fix the bug with the Starlane patch.
September 6, 2005
Seems the new SpyMissions patch isn't working properly either. I've now tried yet another method to deal with the issue, hopefully this one will
function correctly. It no longer needs the dll to function, so there's no new dll.
September 5, 2005
I switched to a new compiler, which caused numerous problems with the dll file. Hopefully they have been corrected, and all patches should function properly again.
Also, the SpyMissions patch has been updated to fix a fake incompatibility reading.
Updated the dll to fix a problem with the NoRandom tag (was causing game crashes). It should work properly now.
September 4, 2005
The site is back up, but it may be down at any time. The linux installation underlying the server seems to be having issues. They are most likely related to hardware problems of some type, but I haven't been able to narrow down what, specifically.
A new SpyMissions patch is out, hopefully it'll fix the problems with the previous version. It needs some testing at this point, to ensure it works as expected. It also now requires the dll, so that has been updated as well. Get both from the downloads page.
July 13, 2005
This site will be going down July 31st. It may or may not come back shortly thereafter.
May 17, 2005
Added the StarlaneEvent patch. This patch allows for the random addition of new starlanes to the game. It's a dll patch, which means you need the new dll version as well (v1.47).
There was a minor bug in the dll code for the Starlane Event patch. The dll has been updated to v1.48 with the fix.
Fixed a problem with the TechLevels patch that prevented techs with a TL higher than 50 from showing up until they were available to research. The patch has been updated to v1.10
May 11, 2005
The dll has been updated to v1.46. The only change was the addition of code to support the MoO3 Game Profiler beta. There is no need to download the dll unless you are testing the beta patch.
Added a new patch (which was previous in beta), the SpyMissions patch. The v1.0 release fixes a bug with the beta patch that prevented normal Events from occuring.
May 7, 2005
Reverted the Autobuild code. Trying to have the Autobuild code handle AI colony/outpost designs was too problematic. As the AI doesn't use Outpost ships anyway, only the Colony ship is really affected, and while it may not design optimal ships, they are functional. The previous (v1.05) patch MUST be uninstalled before this patch is installed. This patch is incapable of removing the offending code.
May 4, 2005
Updated the Visibility zip file to include all the starting ship designs that were affected by the change to TechTables.txt.
Made a minor change to the Autobuild patch to make the new routine be used for AI Colony and Outpost ships. The patch needs to be reapplied for the change to function.
Made some changes to the Autobuild code in the dll, updating it to v1.45. It now handles cases where components that are 'expected' to be present (like Warp Drives, Armour, etc) aren't actually there. It will now 'fail' the design if necessary components can't be found.
May 1, 2005
Updated the Visibility zip file to include the TechTables.txt spreadsheet, as mentioned in the description.
Updated the Autobuild zip file to include the latest Autobuild.txt file designed by PirateRob. The Autobuild patch is now considered a 'final' version.
Made a minor change to the Autobuild spreadsheet routine so that spaces need no longer be placed in front of the tags in the ShipItem 'Tag' column. The dll has been updated accordingly.
April 30, 2005
Added a new Galaxy Configuration patch. This patch changes the hardcoded limit of 7 galaxies to whatever value you choose.
A minor problem with the two text files included in the above patch has been corrected (a display glitch on the start up screen, and the inability to select the last two galaxy configurations). The download has been updated with the correct versions. No change to the patch was necessary.
April 22, 2005
Thanks to MutantLavaLamp for the new header graphic!
April 20, 2005
Updated the TechTags patch to v1.10, and the dll to v1.43. A new tag was added to prevent techs from being aquired via random events.
April 19, 2005
Introduced a new patch, TechTags. This patch adds some new tag options to TechTables.txt. It requires dll support, so the dll has been updated to v1.42 - it is required for the new patch to function.
April 17, 2005
Found and fixed a bug with Autobuild that had the weapon/fighter/missile mods carrying over into other weapon/fighter/missile selections. Download v1.41 of the dll for the fix.
April 16, 2005
A new patch has been added. This TechLevels patch allows techs to go up to level 98, instead of the level 50 cap that previously existed. It is available on the downloads page.
April 15, 2005
Isolated and fixed a random CTD in the Autobuild code.
Corrected two problems with the RacialTech code.
April 14, 2005
Found and fixed a bug in RacialTech that was causing a CTD.
April 13, 2005
Per modder request, I have added the 'ShpCpcty' tag to all ship components for the Autobuild patch. This will allow you to attempt to select components differently based on the ship size. Beyond adding it, this is unsupported (ie, I'm not going to be telling people how to use the tag).
April 11, 2005
There was a minor problem with the dll that was causing the RaceConfig.ini file to not be read properly. That bug has now been fixed, and the dll has been updated on the Downloads page.
I was seeing too many reports of case mistakes in the Autobuild.txt spreadsheets. I adjusted the formula system so that it is case insensitive. That means you can use whatever case you want for the formulas. Note, this does NOT apply to the ShipItem alias table, it is still case sensitive.
April 10, 2005
Missed StuckTech and SystemDefenseTF on the first run through, details on those patches has now been added.
The downloads page now contains links to the patcher, dll and all the patches.
The RaceSelection patch has now been updated (v1.15). The dll has been upgraded to go with it (v1.33). Make sure you get both. There were minor, untested changes made to RacialTech as well (via dll only, no change was made to the actual .patch file), I'm pretty sure it will still function correctly, but make sure to double check.
Note: Before downloading and applying the new RaceSelection patch, uninstall the old patch.
April 9, 2005
Web page went live today. Most sections have at least some information in them - many are complete. Download support should be added in the next day or so.